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Elysian Drop Sentinel Legends

Astra Militarum
851 model
🔍 See the model

Elysian Drop Sentinel datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 10"
T 6
SV 3+ -INV
W 6
LD 7+
OC 2
⌀ 60mm

This model is equipped with: heavy bolter; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Heavy bolter [Sustained hits 1] 36"34+5-12
Heavy flamer [Ignores cover, Torrent] 12"D6N/A5-11
Hunter-killer missile [One shot] 48"14+14-3D6
Multi-melta [Melta 2] 18"24+9-4D6
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee24+601
ABILITIES

CORE Deadly Demise 1, Deep Strike

Meteoric Descent: When this model is set up using Deep Strike, it may perform a meteoric descent: set it up anywhere more than 3" horizontally from all enemy units, but until the end of the turn it cannot declare a charge.
One Shot: The bearer may shoot with this weapon only once per battle.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Elysian Drop Sentinel
WARGEAR OPTIONS
  • This model can be equipped with 1 hunter-killer missile.
  • This model can be equipped with one of the following:
    • 1 heavy flamer
    • 1 multi-melta
Stratagems you can use on this unit (38)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
SMOKESCREEN 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED ACTION 1CP · Combined Arms · Any phase
FIELDS OF FIRE 1CP · Combined Arms · Shooting phase
STALWART PROTECTOR 1CP · Combined Arms · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
AERIAL EXTRACTION 1CP · Bridgehead Strike · Fight phase
CLEAR AND SECURE 1CP · Mechanised Assault · Shooting phase
MOVE OUT 1CP · Mechanised Assault · Any phase
FINAL HOUR 1CP · Hammer of the Emperor · Command phase
BLAZING ADVANCE 1CP · Hammer of the Emperor · Movement phase
TACTICAL WITHDRAWAL 1CP · Hammer of the Emperor · Movement phase
CRASH THROUGH 1CP · Hammer of the Emperor · Movement or Charge phase
FURIOUS CANNONADE 1CP · Hammer of the Emperor · Shooting phase
ABLATIVE PLATING 2CP · Hammer of the Emperor · Shooting phase
SCOUTING OUTRIDERS 1CP · Recon Element · Any phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ADAMANTINE BEHEMOTH 1CP · Steel Hammer · Movement or Charge phase
WITHERING FIREPOWER 1CP · Steel Hammer · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
MOBILE FIREBASE 1CP · Armoured Infantry · Movement phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
SUPPORTING ORDNANCE 1CP · Armoured Infantry · Shooting phase
COMBINED FIRE 1CP · Armoured Infantry · Shooting phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

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