Dakkapedia

Deathstrike

Astra Militarum
1451 model
M 10"
T 10
SV 3+ -INV
W 11
LD 7+
OC 3
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This model is equipped with: heavy bolter; Deathstrike missile; armoured tracks.

RANGED WEAPONSRANGEABSSAPD
Deathstrike missile [Blast, One shot, Plasma warhead] N/A2D62+16-41
Heavy bolter [Sustained hits 1] 36"34+5-12
Heavy flamer [Ignores cover, Torrent] 12"D6N/A5-11
Hunter-killer missile [One shot] 48"13+14-3D6
MELEE WEAPONSRANGEAWSSAPD
Armoured tracks Melee34+601
ABILITIES

CORE Deadly Demise D6

Deathstrike Missile: In your Shooting phase, each time this model is selected to shoot, if it has not shot with its Deathstrike missile this battle, you can do one of the following in addition to resolving this model’s ranged attacks:
  • Designate Target: If this model does not have a Deathstrike Target marker on the battlefield, place a unique Deathstrike Target marker for this model anywhere on the battlefield.
  • Adjust Target: If this model has a Deathstrike Target marker on the battlefield, move that marker to anywhere else on the battlefield.
Plasma Warhead: The bearer can only shoot with this weapon in your Shooting phase, and only if it Remained Stationary this turn and you did not use its Deathstrike Missile ability to Designate Target or Adjust Target this phase. When the bearer shoots with this weapon, do not select a target. Instead, resolve this weapon’s attacks, rolling for each unit within 6" of the centre of its Deathstrike Target marker individually.
One Shot: The bearer can only shoot with this weapon once per battle.
Damaged: 1-4 wounds remaining While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Deathstrike
WARGEAR OPTIONS
  • This model’s heavy bolter can be replaced with 1 heavy flamer.
  • This model can be equipped with 1 hunter-killer missile.
Stratagems you can use on this unit (30)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
SMOKESCREEN 1CP · Shooting phase
COORDINATED ACTION 1CP · Combined Arms · Any phase
FIELDS OF FIRE 1CP · Combined Arms · Shooting phase
STALWART PROTECTOR 1CP · Combined Arms · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
FINAL HOUR 1CP · Hammer of the Emperor · Command phase
BLAZING ADVANCE 1CP · Hammer of the Emperor · Movement phase
TACTICAL WITHDRAWAL 1CP · Hammer of the Emperor · Movement phase
CRASH THROUGH 1CP · Hammer of the Emperor · Movement or Charge phase
FURIOUS CANNONADE 1CP · Hammer of the Emperor · Shooting phase
ABLATIVE PLATING 2CP · Hammer of the Emperor · Shooting phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ADAMANTINE BEHEMOTH 1CP · Steel Hammer · Movement or Charge phase
WITHERING FIREPOWER 1CP · Steel Hammer · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

🔍 Find model image · Source (wahapedia)