Dakkapedia

Death Korps Of Krieg

Astra Militarum
6510 models
14520 models
M 6"
T 3
SV 5+ -INV
W 1
LD 7+
OC 2
⌀ 25mm

Every Death Korps Watchmaster is equipped with: laspistol; chainsword.

Every Death Korps Trooper is equipped with: lasgun; close combat weapon.

This unit can have up to two Leader units attached to it, provided no more than one of those units is a Command Squad unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.

RANGED WEAPONSRANGEABSSAPD
Bolt pistol [PISTOL] 12"14+401
Boltgun [Rapid fire 1] 24"14+401
Flamer [Ignores cover, Torrent] 12"D6N/A401
Grenade launcher – frag [Blast] 24"D34+401
Grenade launcher – krak 24"14+9-2D3
Lasgun [Rapid fire 1] 24"14+301
Laspistol [Pistol] 12"14+301
Long-las [Heavy, Precision] 36"14+4-22
Meltagun [Melta 2] 12"14+9-4D6
Plasma gun – standard [Rapid fire 1] 24"14+7-21
Plasma gun – supercharge [Hazardous, Rapid fire 1] 24"14+8-32
Plasma pistol – standard [Pistol] 12"14+7-21
Plasma pistol – supercharge [Hazardous, Pistol] 12"14+8-32
MELEE WEAPONSRANGEAWSSAPD
Chainsword Melee34+301
Close combat weapon Melee14+301
Power weapon Melee24+4-21
ABILITIES
Grim Demeanour: Each time a model in this unit makes an attack, add 1 to the Hit roll if this unit is below its Starting Strength, and add 1 to the Wound roll as well if this unit is Below Half-strength.
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly Officer models within 6": on a 5+, you gain 1CP.
Death Korps Medi-pack: At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed Death Korps Troopers to this unit (if this unit contains two models equipped with a Death Korps medi-pack, return up to D3+1 destroyed Death Korps Troopers to this unit instead).
Led by: Commissar, Commissar Graves on Foot, Commissar Yarrick, Inquisitor, Inquisitor Coteaz, Inquisitor Draxus, Inquisitor Eisenhorn, Inquisitor Greyfax, Inquisitor In Terminator Armour, Inquisitor Ostromandeus, Krieg Command Squad, Lord Solar Leontus, Ministorum Priest, Primaris Psyker, Quartermaster Cadre Squad, Tech-Priest Enginseer.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Death Korps Watchmaster and 9 Death Korps Troopers
  • OR
  • 2 Death Korps Watchmasters and 18 Death Korps Troopers
WARGEAR OPTIONS
  • For every 10 models in this unit, up to 2 Death Korps Troopers can each have their lasgun replaced with one of the following*:
    • 1 flamer
    • 1 grenade launcher
    • 1 long-las
    • 1 meltagun
    • 1 plasma gun
  • For every 10 models in this unit, 1 Death Korps Trooper equipped with a lasgun can be equipped with 1 Death Korps medi-pack (that model’s lasgun cannot be replaced)**.
  • For every 10 models in this unit, 1 Death Korps Trooper equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).**
  • Any number of Death Korps Watchmasters can each replace their laspistol and chainsword with 1 boltgun and 1 close combat weapon.
  • Any number of Death Korps Watchmasters can each replace their chainsword with 1 power weapon.
  • Any number of Death Korps Watchmasters can each replace their laspistol with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
  • * You cannot select the same option more than once per unit unless it contains 20 models, in which case you cannot select the same option more than twice per unit.
  • ** A model can only take one of these options.
Stratagems you can use on this unit (44)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED ACTION 1CP · Combined Arms · Any phase
REINFORCEMENTS! 2CP · Combined Arms · Any phase
FIELDS OF FIRE 1CP · Combined Arms · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
AGAINST THE ODDS 1CP · Embarked Regiment · Shooting or Fight phase
DUCK AND COVER 1CP · Embarked Regiment · Shooting or Fight phase
IDLE HANDS 1CP · Embarked Regiment · Movement phase
BRUTAL CHOKE POINT 1CP · Embarked Regiment · Movement or Charge phase
BELLICOSA DROP 1CP · Bridgehead Strike · Movement phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
SERVO‑DESIGNATORS 1CP · Bridgehead Strike · Shooting phase
ON MY POSITION 1CP · Bridgehead Strike · Fight phase
TRENCH FIGHTERS 1CP · Siege Regiment · Fight phase
CALLOUS SACRIFICE 1CP · Siege Regiment · Shooting phase
FURIOUS FUSILLADE 1CP · Siege Regiment · Shooting phase
MINEFIELD 1CP · Siege Regiment · Charge phase
RAPID DISPERSAL 1CP · Mechanised Assault · Movement phase
CLEAR AND SECURE 1CP · Mechanised Assault · Shooting phase
HASTY EXTRACTION 1CP · Mechanised Assault · Charge phase
MOVE OUT 1CP · Mechanised Assault · Any phase
CRACK SHOTS 1CP · Recon Element · Shooting phase
DRAW THEM OUT 1CP · Recon Element · Movement phase
SCRAMBLE FIELD 1CP · Recon Element · Movement phase
COURAGEOUS DIVERSION 1CP · Recon Element · Shooting phase
TANGLEFOOT GRENADES 1CP · Recon Element · Charge phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
MORDIAN MINUTE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

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