Dakkapedia

Commissar Graves

Astra Militarum
1101 model
M 12"
T 8
SV 3+ 4+INV
W 12
LD 6+
OC 5
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This model is equipped with: 1 chiron gatling cannon; 2 Prefectus heavy stubbers; 1 power sword and Manus Mortis; 1 Enforcer crew; 1 armoured hull; 1 aquiline prow.

RANGED WEAPONSRANGEABSSAPD
Chiron gatling cannon 24"123+501
Prefectus heavy stubber [Rapid fire 3] 36"33+501
MELEE WEAPONSRANGEAWSSAPD
Armoured hull [Extra attacks] Melee34+601
Enforcer crew [Extra attacks] Melee104+301
Power sword and Manus Mortis [Lance] Melee52+6-22
ABILITIES

CORE Deadly Demise D3

FACTION Voice of Command

Mechanised Spearhead: In your Movement phase, each time a friendly Astra Militarum Regiment unit disembarks from a Transport that is within 6" of this model, after that unit has been set up, this model can issue 1 Order to that Regiment unit, regardless of how many Orders this model has already issued this turn.
Brutal Disciplinarian: Once per turn, at the start of any phase, you can select one friendly Astra Militarum Infantry unit (excluding units that only contain one model) that is Battle-shocked and within 24" of and visible to this model. If you do, one model in that unit is destroyed, and that unit is no longer Battle-shocked.
ORDERS: This OFFICER can issue 1 Order to Regiment or Squadron units. This OFFICER can only issue the Move! Move! Move!, Duty and Honour! and Fix Bayonets! Orders.
Aquiline Prow: Each time this unit ends a Charge move, you can select one enemy unit within Engagement Range of it, then roll one D6: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Commissar Graves – EPIC HERO
WARGEAR OPTIONS
  • None.
Stratagems you can use on this unit (33)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
COORDINATED ACTION 1CP · Combined Arms · Any phase
FLEXIBLE COMMAND 2CP · Combined Arms · Command phase
FIELDS OF FIRE 1CP · Combined Arms · Shooting phase
INSPIRED COMMAND 1CP · Combined Arms · Command phase
STALWART PROTECTOR 1CP · Combined Arms · Shooting phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
FLARE BURST 1CP · Siege Regiment · Shooting phase
BLAZING ADVANCE 1CP · Hammer of the Emperor · Movement phase
TACTICAL WITHDRAWAL 1CP · Hammer of the Emperor · Movement phase
CRASH THROUGH 1CP · Hammer of the Emperor · Movement or Charge phase
FURIOUS CANNONADE 1CP · Hammer of the Emperor · Shooting phase
ABLATIVE PLATING 2CP · Hammer of the Emperor · Shooting phase
SNAP TO IT 1CP · Grizzled Company · Any phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ADAMANTINE BEHEMOTH 1CP · Steel Hammer · Movement or Charge phase
WITHERING FIREPOWER 1CP · Steel Hammer · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
ORDER THE ADVANCE 1CP · Armoured Infantry · Movement phase
MOBILE FIREBASE 1CP · Armoured Infantry · Movement phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
SUPPORTING ORDNANCE 1CP · Armoured Infantry · Shooting phase
COMBINED FIRE 1CP · Armoured Infantry · Shooting phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

🔍 Find model image · Source (wahapedia)