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Artillery Team

Astra Militarum
951 model
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Artillery Team datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 3"
T 7
SV 3+ -INV
W 10
LD 7+
OC 3
⌀ 130mm

This model is equipped with: heavy mortar; lasgun; crew close combat weapons.

RANGED WEAPONSRANGEABSSAPD
Heavy mortar [Blast, Heavy, Indirect fire] 48"D6+35+8-12
Heavy quad launcher [Blast, Heavy, Indirect fire, Twin-linked] 48"2D65+501
Lasgun [Rapid fire 1] 24"14+301
Multiple rocket launcher [Anti-infantry 3+, Blast, Heavy, Indirect fire] 48"D6+35+2-11
Siege cannon [Blast, Heavy, Indirect fire] 48"D65+12-23
MELEE WEAPONSRANGEAWSSAPD
Crew close combat weapons Melee34+301
ABILITIES
Remorseless Barrage: In your Shooting phase, after this model shoots, if one or more of those attacks made with an Indirect Fire weapon hit an enemy unit, that unit must take a Battle-shock test (an INFANTRY unit hit by one or more attacks from a multiple rocket launcher subtracts 1 from that test).
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Artillery Team
WARGEAR OPTIONS
  • This model’s heavy mortar can be replaced with one of the following:
    • 1 siege cannon
    • 1 heavy quad launcher
    • 1 multiple rocket launcher
LOADOUT CHOICES
  • Wargear: Crew close combat weapons, Lasgun
  • Heavy mortar pick 1: Heavy mortar, Siege cannon, Multiple rocket launcher, Heavy quad launcher
Stratagems you can use on this unit (33)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED ACTION 1CP · Combined Arms · Any phase
REINFORCEMENTS! 2CP · Combined Arms · Any phase
FIELDS OF FIRE 1CP · Combined Arms · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
BELLICOSA DROP 1CP · Bridgehead Strike · Movement phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
SERVO‑DESIGNATORS 1CP · Bridgehead Strike · Shooting phase
ON MY POSITION 1CP · Bridgehead Strike · Fight phase
TRENCH FIGHTERS 1CP · Siege Regiment · Fight phase
RAPID DISPERSAL 1CP · Mechanised Assault · Movement phase
HASTY EXTRACTION 1CP · Mechanised Assault · Charge phase
SCRAMBLE FIELD 1CP · Recon Element · Movement phase
COURAGEOUS DIVERSION 1CP · Recon Element · Shooting phase
TANGLEFOOT GRENADES 1CP · Recon Element · Charge phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
MORDIAN MINUTE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

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