Dakkapedia

Armoured Sentinels

Astra Militarum
651 model
1302 models
M 8"
T 8
SV 2+ -INV
W 7
LD 7+
OC 2
⌀ 80mm

Every model is equipped with: multi-laser; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Autocannon 48"24+9-13
Heavy flamer [Ignores cover, Torrent] 12"D6N/A5-11
Hunter-killer missile [One shot] 48"14+14-3D6
Lascannon 48"14+12-3D6+1
Multi-laser 36"44+601
Missile launcher – frag [Blast, Heavy] 48"D64+401
Missile launcher – krak [Heavy] 48"14+9-2D6
Plasma cannon – standard [Blast] 36"D34+7-21
Plasma cannon – supercharge [Blast, Hazardous] 36"D34+8-32
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee24+601
Sentinel chainsaw Melee34+6-11
ABILITIES

CORE Deadly Demise 1

Mobile Hunter-killers: Each time a model in this unit makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.
One Shot: The bearer can only shoot with this weapon once per battle.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1-2 Armoured Sentinels
WARGEAR OPTIONS
  • Any number of models can each have their multi-laser replaced with one of the following:
    • 1 autocannon
    • 1 heavy flamer
    • 1 lascannon
    • 1 missile launcher
    • 1 plasma cannon
  • Any number of models can each be equipped with 1 Sentinel chainsaw.
  • Any number of models can each be equipped with 1 hunter-killer missile.
Stratagems you can use on this unit (37)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
SMOKESCREEN 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED ACTION 1CP · Combined Arms · Any phase
FIELDS OF FIRE 1CP · Combined Arms · Shooting phase
STALWART PROTECTOR 1CP · Combined Arms · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
CLEAR AND SECURE 1CP · Mechanised Assault · Shooting phase
MOVE OUT 1CP · Mechanised Assault · Any phase
FINAL HOUR 1CP · Hammer of the Emperor · Command phase
BLAZING ADVANCE 1CP · Hammer of the Emperor · Movement phase
TACTICAL WITHDRAWAL 1CP · Hammer of the Emperor · Movement phase
CRASH THROUGH 1CP · Hammer of the Emperor · Movement or Charge phase
FURIOUS CANNONADE 1CP · Hammer of the Emperor · Shooting phase
ABLATIVE PLATING 2CP · Hammer of the Emperor · Shooting phase
SCOUTING OUTRIDERS 1CP · Recon Element · Any phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ADAMANTINE BEHEMOTH 1CP · Steel Hammer · Movement or Charge phase
WITHERING FIREPOWER 1CP · Steel Hammer · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
MOBILE FIREBASE 1CP · Armoured Infantry · Movement phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
SUPPORTING ORDNANCE 1CP · Armoured Infantry · Shooting phase
COMBINED FIRE 1CP · Armoured Infantry · Shooting phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

🔍 Find model image · Source (wahapedia)