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Warhound Titan

Adeptus Titanicus
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Warhound Titan datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 14"
T 13
SV 2+ 5+INV
W 40
LD 6+
OC 16
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This model is equipped with: Warhound plasma blastgun; Warhound vulcan mega-bolter; Warhound feet.

RANGED WEAPONSRANGEABSSAPD
Warhound inferno gun [Ignores cover, Torrent] 24"3D6N/A7-23
Warhound plasma blastgun – standard [Blast] 72"2D6+33+9-34
Warhound plasma blastgun – supercharge [Blast, Hazardous] 72"2D6+33+10-35
Warhound turbo-laser destructor [Blast] 72"D3+33+20-32D6
Warhound vulcan mega-bolter [Sustained hits 1] 48"203+6-12
MELEE WEAPONSRANGEAWSSAPD
Warhound feet Melee84+10-12
ABILITIES

CORE Deadly Demise 2D6

FACTION Super-heavy Walker

Striding Colossus: Each time you target this model with a Stratagem, you must pay twice that Stratagem's stated CP cost.
Flank Speed: Whenever this model Advances, do not make an Advance roll for it. Instead, until the phase ends, add 8" to this model's Move characteristic.
Invulnerable Save: 5+ — * Against ranged attacks only.
Damaged: 1-13 wounds remaining While this model has 1-13 wounds remaining, subtract 8 from its Objective Control characteristic and, each time it makes an attack, subtract 1 from the Hit roll.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Warhound Titan
WARGEAR OPTIONS
  • This model’s Warhound plasma blastgun can be replaced with one of the following:
    • 1 Warhound inferno gun
    • 1 Warhound turbo-laser destructor
    • 1 Warhound vulcan mega-bolter
  • This model’s Warhound vulcan mega-bolter can be replaced with one of the following:
    • 1 Warhound inferno gun
    • 1 Warhound plasma blastgun
    • 1 Warhound turbo-laser destructor
Stratagems you can use on this unit (10)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase

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